- Paper: 3D Gaussian Splatting for Real-Time Radiance Field Rendering
(Kerbl et al., SIGGRAPH 2023).
- Why it matters: real-time, high-quality novel-view synthesis without the
heavy per-ray MLP evaluation of NeRF.
- Hands-on: start from the official reference implementation, then explore
web viewers built on WebGL / WebGPU.
See the related blog post under ./blog for a longer write-up.